Worked examples
Not screenshots — real builds. Each example is driven end to end through the spectastic lifecycle, artifacts and all, so you can read exactly how the decisions were made.
Over-engineered tic-tac-toe
A tic-tac-toe you can't beat — six AI opponents from Random to Monte Carlo Tree Search, on boards from 3×3 to 5×5, two- and three-player. Watch every decision get driven through principles, spec, plan, tasks, a verification pass that proves the perfect players never lose, a triage log that closes a real defect, and a change proposal — applied — that grows the board.
Session token rotation
A single, focused spec rendered in the house style — status meta, budget gauges, requirements, a decision, and an options table. The anatomy of one artifact, up close.
Read the spec →Enterprise walkthrough
A larger build with real change management — umbrella specs, sliced features, adversarial risk passes, and archived change proposals. The lifecycle at scale.
In progressEvery example is one or more self-contained HTML files. Open them anywhere.