spectastic Walkthrough
specs/001-tic-tac-toe/triage-log.html
Triage log · 001-tic-tac-toe

Triage log

Defects found after the build — reproduced, root-caused, and closed.

spec  001-tic-tac-toe owner  games created  2026-07-20 entries  1  ·  1 closed
TL;DR

One defect, closed. The board's cells turned rectangular as tiles were placed — a CSS grid that pinned its columns but let rows size to content. It was reproduced with measurements, root-caused, fixed by making every cell square regardless of content, and guarded with a geometry assertion so it can't come back.

TR-001 layer · implementation done 2026-07-20

Board cells turn rectangular as tiles are placed

In the context of rendering the 3×3 board, facing cells that stretch to fit their mark, we observed rows losing their square shape after the first move, because the grid fixed its columns but let rows auto-size to content — accepting a board that looks broken mid-game.

Expected
Every cell stays square — width equals height — from the empty board to the last move.
Actual
Empty, each cell measures 108×108. After the first mark the three rows measure 135 / 127 / 70 px — a marked cell balloons to 108×135 while the empty row collapses to 70.
Diagnosis
The board set grid-template-columns:repeat(3,1fr) with aspect-ratio:1, but never sized its rows. Auto rows grow to the tallest glyph and shrink where empty; cells also lacked min-width:0, letting a glyph's intrinsic width widen its column.
Before · rectangular
After · square
Regeneration test

Would another session reproduce this from the spec + plan?  Yes. The plan named a board render but never required the board to stay square independent of content. The miss is latent in the design, not only the code — so the defect is classified at the implementation layer where it manifested, and a one-line note was added to the plan's board-render intent so the next author pins equal, content-independent tracks.

The fix
.board {
− grid-template-columns:repeat(3,1fr); aspect-ratio:1;
+ grid-template-columns:repeat(3,1fr);
}
.cell {
+ aspect-ratio:1; min-width:0; overflow:hidden;
}

Squareness now lives on the cell, not the board: each cell derives its height from its own width, so no glyph — however tall — can distort a row.

Regression guard. The self-play harness now asserts that after every move each cell's width equals its height. Re-verified across a full game — worst delta 0 px.

Change log

2026-07-20
TR-001 closed. Cells made square via aspect-ratio; geometry assertion added to the verification harness.
2026-07-20
TR-001 opened. Rectangular rows reported after first placement; reproduced with cell measurements.
This worked example
principles.html spec.html plan.html tasks.html triage-log.html proposal.html ↳ walkthrough ▶ play the game

One file. Renders anywhere. Degrades to readable static HTML.